feat(packer): use the Hypixel API for resourcepacks - #853
Conversation
|
The latest updates on your projects. Learn more about Vercel for GitHub. 1 Skipped Deployment
|
|
I used the github website to push this, did not even notice that I replaced the wrong file |
fix that wrong file thing too
| public static class ResourcePackSettings { | ||
| @Comment("Base URL of the pack server (e.g. http://0.0.0.0:7270)") | ||
| private String serverUrl = "http://127.0.0.1:7270"; | ||
|
|
There was a problem hiding this comment.
I think it's optimal if we just stick to one rather than supporting both and bloating our settings
There was a problem hiding this comment.
agree, only the api one would be ideal (so we dont need to host a whole packer each time)
There was a problem hiding this comment.
agree, only the api one would be ideal (so we dont need to host a whole packer each time)
only the API isn't possible, ravengard isn't included. Or do you mean that for skyblockpack, we'd always use the official API but not have any settings to configure it and force people to use that instead of the packer? That's probably fine for everyone
There was a problem hiding this comment.
If the API does not cover all of our cases I don't know what the benefit of mix matching is
There was a problem hiding this comment.
Maybe we could have a shared google drive with write access across collaborators that has our maps and texture packs
There was a problem hiding this comment.
Maybe we could have a shared google drive with write access across collaborators that has our maps and texture packs
this is what I've been thinking of for a while! can those be downloaded programmatically?
|
I guess we won't do this but rather have a g-drive |
we should probably just use zips to begin with
this is also required to work with the latest hypixel skyblock resourcepack